





This is my latest character project, inspired by Slavic mythology and originally developed as part of the Vadis game project. The character was fully sculpted, retopologized, and UV-unwrapped in Blender, textured in Substance Painter, and then rigged and rendered in Maya using Arnold Renderer. The final presentation and layout were composed in Photoshop.
This project explores a semi-realistic, stylized approach, which is the artistic direction I aim to further develop in my future projects.
